# Multiplayer (NetCode+, UI Toolkit+)

- [Intro to Unity NetCode Multiplayer](https://dots-tutorial.moetsi.com/multiplayer/intro-to-unity-netcode-multiplayer.md): Code and workflows to find/create/join/leave LAN games with authoritative scorekeeping
- [Host or Join a Multiplayer Session on LAN](https://dots-tutorial.moetsi.com/multiplayer/host-or-join-a-multiplayer-session-on-lan-unity-netcode.md): Code and workflows for hosting and/or joining a multiplayer session on LAN, and gracefully handling hosts/clients leaving
- [Broadcast a LAN Multiplayer Game](https://dots-tutorial.moetsi.com/multiplayer/broadcast-a-multiplayer-game-in-netcode.md): Code and workflows to send and receive broadcast packets to join multiplayer sessions
- [Keep Score and Update Game UI](https://dots-tutorial.moetsi.com/multiplayer/keep-score-with-dots-netcode.md): Code and workflows to keep score between players in a multiplayer game on a LAN
- [Send Ghosts with NetCode Using Relevancy](https://dots-tutorial.moetsi.com/multiplayer/send-ghosts-with-dots-netcode.md): Code and workflows to send ghosts and clean up logs using GhostRelevancyMode


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